Saturday, September 19, 2015

Game



To make a move and play a game
‘cross straightened rows of black and white...
To open, close, or stay the same
through silent countermoves of night…
The lines of pawns that move one way;
the knights that leap through light of day;
the bishops wind a crooked course;
the rooks with their straightforward force;
the king with short legs on the scene,
surveying all the crumbling rows;
and swift and nimble, keen of nose,
the deadly distant present queen.
The four and sixty squares, they prove
a game’s no game without a move.

But win or losing, lose or win,
it’s better far to never play;
the game you never quite begin,
ever perfect, each passing day.
The pawns will never break their lines.
Imagined purely grand designs
where nothing’s lost, where nothing fails:
forever waiting never stales.
And should the pieces fall to dust
when the hourglass has run…
imagined games are far more fun,
and nothing ever lost, I trust.
And so I think it’s finally proved:
it’s better far to make no move.

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